Random locations, fractional quests and useful partners – details about Starfield

For Starfield developed a new system of generation of random events, which can dynamically distribute entire locations according to the planets. So, you can stumble upon random avant -navvpost, where you will be asked to rescue a person from a pirate den, which will place the same generation system on the planet.

At the beginning of the main plot, the player will be sent to the solar system – in the universe Starfield It is called the Old Neighborhood. From familiar planets it will definitely be possible to visit Mars – there is Sidonia, one of the first human colonies.

Unlike Fallout 4, V Starfield will allow the quest lines of several fractions at once – by joining one of them, you will not cut off your path to the tasks of the other. Your decisions will affect the fate of a particular faction – maybe you will not become the leader of the group, but you will help to determine its goal.

As the main missions are fulfilled, partners will share the opinion of your actions. In some cases, you can ask the companion to talk with the NPC for you, but not the fact that the outcome of the conversation will be successful.

Starfield will get to the PC and Xbox Series in the first half of 2023.

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Starfield

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– This person offers us a new side task. We take it?

– Certainly. What does he need?

– He says that another settlement needs our help, he noted a place on the map. "

It is very concerned about me that the number of procedurally generated content has increased greatly.
No matter how the pursuit of the amount of content does not make 80% of its part of soulless garbage.

*Another planet)

This is from the first part somewhere more somewhere less. In the first parts, almost everything was generated, in Oblivion everything that the ruins and caves were generated on the quality of quests that did not affect. This setting, immense expanses, it is suitable.

Ask yourself how often you returned to cleaned places in Skyrim or in Follych when they rebooted with your monasteries and Luta? Probably, it will be like Warframe’s – there are planets that are distinguished by their landscapes and animals and missions taking place on a randomly generated map. In theory, an interesting idea for repeating tasks.

For me personally, the resources that could be allowed to work out other things were allowed to the generator … total.
I do not see the point in such a large number of procedurally generated content in a single game, which, so far, does not mark on the laurels of TES v.
This is, in my opinion, Martyshkin labor, no more.

Eh, Todd Howard … It was necessary to deal with sixth scrolls, and not the clone of The Outer Worlds turn back.

What is the problem simply not to land on 990 generated planets, but to sit only on plot and made by hands?

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